On Logotype Calibration

0. Introduction

So, yeah, I’m a type designer. And there are numerous situations where I end up stating that “I make fonts”, so that people can have an idea about what I do for a living.

But drawing letters and packing them into working fonts is just a slice of it: I very often find myself fixing other peoples designs. And while it might seem obvious that I would be fixing other people’s typefaces (it has happened on ocasion, though, but when other type designers ask me to help them it gets closer to a mentorship than me doing the designing work), I end up doing logotype calibrations.

1. Logotype Calibration?

Isn’t it just redesign?

“Just”. As if redesigning isn’t a lot of work. But then again, what is logotype calibration, anyway?

Imagine this situation: you’re working in a branding project and, as such, you end up with a logotype. But something’s off — the form is wonky, it doesn’t work with the typefaces you use, it doesn’t survive small sizes and so on — this is where I usually come in.

If you want to check out the process, here’s a video where I go through most of the process of calibrating a logotype (size-specific calibrations were discarded here):

Note: Thanks to Both Bou for agreeing on letting me use his work for the video!

2. When Do I Need My Logotype Calibrated?

Always.

— Yeah, alright, Fábio, nice self-promotion move. [sarcasm]
— Thanks. [sarcasm]

But seriously, always. Or better, there’s only one situation when you don’t need your logotype calibrated: when you don’t have one.

And this doesn’t mean you need to hire someone to do that gig for you: with practise, knowledge and time, anyone can make an impeccable job.

Still, let’s suppose that you’re hiring someone to do that for you. When should you call them on board? There are two optimal situations that makes this smooth sailing:

  1. Your logo is done, but could be better and you don’t know how nor why;
  2. You need to fine-tune it to several applications (sizes, media and such).

3. Not My Logo

I’m a strong believer that, in this type of gig, I have to respect the designer/studio’s work and take it as not being my own. Any alteration has to be done within reason and not by whim:

Although I take some liberties, the need to respect what was given to me is always in the back of my mind. I don’t want to be creative about it, someone already has done that.

The thing is that someone is trusting me their months-long work to make it better. Someone has put a lot of care into this, probably has time and budget constraints and this is, most likely, a tiny (but very central) fragment of a much larger project.

4. Fine-tunning Form

Form is the singlemost important element in Design.

We need to adapt forms to whatever use and perceptual situation we decide to. So, though it seems like I’m stating the obvious, the whole process of calibration is form correction and/or optimization.

Since examples work great, here’s a mini case study: the Swedish studio Identity Works! hired me to correct a logotype for Hotel At Six, in Stockholm — which led to a custom typeface, but that’s a story for some other time —, where the first step was to correct the form and composition in general, fixing curve smoothness, intersections, spacing, stroke width and some other minor details. Have a look:

Fig. 1: Left — the logo Identity Works! sent me; Right — the corrected version.

As you can see from the image above, they sent me a pretty well developed logotype that pretty close to what it should be.

Still, there was a back-and-forth discussion with the project’s Art Director (props to Nuno Coelho, he was always so nice and dilligent), testing versions of small details, a lot of time spent looking through a magnifying lens and a completely non-eco-friendly waste of paper.

So, the first step was to strive for a harmonious shape, with the concern of making it to visually flow smoothly. The most obvious detail is the t‘s bottom-most part, that was too shy in the original. But, for example, the S was too lumpy, out of being too geometric:

Fig. 2: Left — Original S; Right — Corrected S.

The greater amount of time in the development of this project was to get the inktraps just right. Gladly, this was a size-specific design and I could test the final media with satisfactory accuracy, so the stroke widths, intersections and curves were tweaked until I couldn’t make it better. The result was this assymetrical beauty:

Fig. 3: Left — Original X intersection (close-up); Right — Corrected X intersection (close-up).

Working with such thin lines, on the threshold of being ignored by the rasterizer, is a challenge. It’s, in fact, a crash-course on microtweaking, where 1/1000 nudges make a difference. Stroke modulation (yes, it has modulation) has to be perfect, since any difference in tension surfaces immediatly. Visual mass is so little that is unforgiving — which means this project was really fun for me.

5. Applications

In a branding strategy, a logotype can appear in a wide array of media and sizes, through a wide array of processes. Digital and print are vague terms that encapsulate formats, rasterizers, printing methods, papers, software, screens and so on. The list is endless.

To predeterminate as much of these as possible and to deliver context-specific solutions is key to making logotype calibrations. And there will always be variation, always.

Trying to achieve perfect consistency in applications is to aspire to make order out of chaos. Still, this is the goal.

And, in spite of all the technical constraints and real-world entropy — and with the notion that flawlessness is a myth —, any approximation is welcome.

A logotype is a set of graphic pieces, each one of them context-specific.

6. Conclusion

I hope you’ve enjoyed this article! If so, please share it with your folks!

You can also subscribe to the newsletter below, if you want to keep track with what is going on.

And if you’re wondering about talking to me about it, you can always say hi!

Until next time!

On Legibility – In Typography And Type Design

If you’re following me on Facebook, you probably know that I’ve recently asked for suggestions on what should I write about. Michał Jarociński suggested that I should do something about legibility, wayfinding and signage.

Curiously enough, not so long ago, I’ve started a thread on Typophile (and a discussion on Reddit’s Typography board) about the function/use of serifs, and, to my surprise, it escalated very quickly to a derby between serif and sans-serif type and which one was the most legible: but I’ll get back to you on this, in a bit.

But this led me to Kevin Larson, Microsoft’s researcher on reading, who was kind enough to exchange some e-mails with me, happily providing me some papers on the matter.

So, since you now know the path leading here, I hope provide you with some insightful knowledge about legibility — or what makes type more legible —, in order to help you improve your type designs (if you’re a type designer or letterer) or to help you refine your typeface selection process (if you’re a graphic designer).

And cabbages. Low in fat.

Without further ado, here’s the juice:

1. Letter, Word, Paragraph

leg-001

First of all, it should be a no-brainer that, when we talk about rapid-letter recognition, there are multiple levels of the letters’ context (or, let’s say, relationship between other letters) that have an effect on how we recognize letter-forms.

So, as you might have wondered, a single letter should be recognized faster than one within a word. And its position in the word affects it’s recognition. And leading has an effect on this too.

Edit: Hrant Papazian has already provided some insights in my first article about Bézier Curves, and he did it again.

In spite of the previous statement, reading is a way more complex event than simple letter-by-letter construction. The bouma model suggests that we read through clusters of letters and only go through the letter-by-letter process in case of uncertainty.

I sympathize with this idea because it’s more economic, brain processing wise. To keep it simple, while reading, factors like grammar, word expectancy, word form and so on, are not to be excluded when we think about the reading experience.

*edit end* 

Keep also in mind that, by definition, legibility is not the same as readability, although, in practical terms, they are particular focus lenses of the same thing. We’ll talk primarily about legibility (the formal properties of a glyph that improve their instant recognition), but it would be a major fault not to mention readability issues (such as spacing, texture and so on).

Edit: This kind of research is still on its infancy, so keep in mind that these suggestions are a mix of what has been researched, empirical experience and my own opinions on the matter.

At the same time, the parallel-letterwise model that you can find in the third reference is still disputed, and very brightly, by Papazian, in Typo13.

*edit end* 

But how to improve this? Well, I’d like to talk about something else, first.

2. Familiarity

I have a memory of when I started tying my shoes, without an adult to help me out: I remember being the the kindergarten’s corridor, puzzled, trying to figure out how to do a neat bow and how the laces could make such form. It took me a while, I guess. I remember it as being a challenging task, since I was alone (yes, you could be alone in kindergarten, in the 80’s [well, at least here in Portugal]), and I was trying my best. I don’t even know if I’ve managed to do it properly, I just remember that I did something with it and that it filled me with proud.

Today, I don’t even remember when I tied my sneakers.

It’s part of our cognitive process to forget that we know how to do something: we end up just doing it without thinking. That’s why we can talk and write, for example, without a colossal effort to construct meaning, spelling, grammar and so on.

And the same applies to reading, i.e., recognizing letters. The more we are exposed to a certain typeface and the more we interact with it, the easier it is to rapidly recognize it.

I know this sounds like I’m stating the obvious, but consider the implications that this has on any study about legibility. Imagine gender differences on this matter. Cultural differences.

So, we should be very careful to engage extrapolations on legibility and readability, because this factor alone can sabotage our conclusions, so address this article (and others) with a critical mind.

Edit: Kevin Larson directed my attention to an issue regarding familiarity: even though we read best with typefaces we know best, we’ll do just fine at reading well-designed brand new typefaces. *edit end* 

But before you go and use Helvetica on everything from now on, please read along. *wink*

3. Spacing & Kerning

As was implied in §1, the amount of white space around to a letter influences it’s legibility, thus having an impact on readability.

But what effect? Well, if the tracking is too tight, letters will clutter and we might mistaken two or more character for another one; if too loose, we might have a hard time figuring out if a character is in a word or not.

Here, have a look:

leg-002

As you can see in this example, in the first row, it wouldn’t be odd to mistaken the c and the l as being a d. And even by knowing that it’s the same word, probably you slowed down while reading the last line.

Spacing should be set to produce an even rhythm throughout the texture; altering this rhythm produces a reading experience similar to a ride in a car that has a choked engine, prone to hiccups.

3.1 Size-specific Spacing

Loosening the tracking slightly is not always a bad thing to do. In fact, in order to improve legibility and readability, it’s a good practice to open the tracking as you go down or/and if you’re working with very small resolutions.

Here’s a quick test to see how legibility survives deterioration: Gaussian Blur + Threshold.

leg-003

As you can see in the image, the top-right word is spaced to loosely for such a big size; but its reduction (bottom-right) keeps a better quality of letter-recognition.

As for tight tracking in big sizes (you were wondering about it, weren’t you?), it’s sort of a different case. Is not as damaging, of course, since there’s more room for outlining the letter with the eyes, but it’s not actually an improvement; just more tolerable.

Still, since big type takes more room, it’s tempting to reduce the tracking: it’s OK, but don’t go wild with it; you’ll know some more tricks to go around this as you read along. And cabbages.

4. x-height And Vertical Proportions

It’s a widespread idea that a big x-height improves legibility/readability, but I have to say that this idea is an over-simplification. Not wrong, but a distortion by simplification, nonetheless.

Imagine that you’re designing a newspaper. Or a typeface family for a newspaper, same story. While it’s desirable to have a large x-height in the text typeface, it’s kind of irrelevant to do the same for the headline cut, right?

Now imagine that a newspaper contacts you to tweak their typeface. They want to keep the same char count, the same number of lines, but they feel that their text typeface is too small. Increasing the x-height seems logical.

But here’s the drill: the ascenders and the descenders, in proportion, as well as the caps, will shorten, considering that you want to keep your line-gap free from clutter. And you should be careful with this because…

4.1 Ascender And Descender Retraction Takes A Toll

… on cabbages. Er… I mean, on legibility and readability.

Consider the following animation:

leg-004

As the x-height increases, the Futura-like d slowly starts to resemble a single-story lowercase a, increasing the probability of mixing those two.

And be aware that, since we scan words from their top, we leave the bottom of the words to a more peripheral part of our focus; this means that the descenders should be slightly longer than the ascenders.

Or, as Kevin Larson, via e-mail, has told me:

“We found in our studies of Sitka that a large x-height came with a trade-off; While the large size helped the neutral height letters, it hurt the ascending and descending letters.”

Note: let me remind you that this is not an absolute truth – in §6 we’ll cover another aspect that can compensate this retraction: it’s always a compromise of multiple factors. 

5. Counters

leg-005

Open those counters!

This is actually one of the beefs I have with Helvetica, so you can imagine my surprise when Apple chose it as it’s UI font. But my jaw dropped when Apple stated the following:

In OS X Yosemite, fonts have been refined systemwide to be more legible and consistent across the Mac experience.

More legible? Seems like I missed a breakthrough research paper that contradicts centuries of type production. *long live sarcasm!*

But lets give the benefit of the doubt and round our quick Gaussian Blur + Threshold test, and pair Helvetica with another UI font: Microsoft’s Segoe UI (because it’s Apple’s main competitor and has a bigger counter aperture).

Here’s Helvetica:

leg-006

And here’s Segoe UI:

leg-007

If you’re still not convinced, step away from you computer and squint your eyes, shake your head, look away and back for a glimpse, decrease your monitor’s brightness, print it in a bad inkjet printer at a very small size and see which one performs better.

So, for low road mortality and low carbon-emission sake, keep Helvetica out of roadsigns. And cellphones – because no matter how stupid it is to text and drive, people will keep on doing it. Or get hit by a car while crossing a street without looking away from their cellphone, who knows.

Cabbages don’t cross the road staring at their cellphone.

6. Character Variation

leg-008

This is one of the most important aspects of type design, regarding legibility.

While this is somewhat self-explanatory, here’s the rule of thumb:

The more distinct the glyphs are, the better.

It’s harder to tell twins apart, even though they have differences. So, as you can see in the images in §5, it’s easy to mistaken characters if they’re formally too similar.

Edit: Although obvious, this has an effect on the word level: glyph variation also increases variation in the word form, reducing ambiguity. *edit end*

But try not to build a Frankenfont: changing letterforms too radically, style-wise, creates confusion, slowing fast-recognition big time. And in the same idea, be sensitive about the amount of elements added to letterforms, since it might produce cluttering.

6.1 Serif versus Sans-serif

leg-009

Remember, in the introduction, where I mentioned the discussions about serif’s functions on Typophile and Reddit that ended up in a derby between serif and sans-serif type? Well, now we have enough information to discuss this properly.

So, the answer to the question Which one is more readable, serif of sans-serif type?, the answer is No.

Following the motto there are no bad answers, only bad questions, this question is one of the bad ones. Serifs don’t automatically make type more legible (although they can help with character variation) and sans-serif simplicity is not always a plus.

It’s always a contextual matter and we have no empirical evidence that suggest the superiority of one of the styles.

So, why are sans-serifs almost universally used in signage and serifs in books? The answer is: available space and clichés.

Don’t get me wrong: clichés are a good thing, in this subject. If we’re aiming for legibility/readability, not clashing with people’s expectations is a good thing: we don’t want people crashing in the highway because a sign is set in Sabon, neither we want to read a romantic novel set in Comic Sans (although better than in Helvetica). *now I’m imagining the interwebs going rage on me!*

As for available space, serifs take more space than sans-serifs. Simple. And we want street signs to have big type on it, so we can read them from afar; in the same logic, in small type and longer lines of text, sans-serif create a kind of moiré effect in the texture, which is undesirable, since it requires effort.

Edit: And type size and word amount! I’m sorry for leaving this one out (props to Hrant Papazian, again)!

While we’re driving, it’s logical that a special focus on letter-by-letter recognition is paramount. Type is huge, and only one or two words are set per line, so it’s fast enough to decipher form and meaning.

But while reading a book, where there are a lot of words in a texture and type is set in a much shorter viewing arc, the bouma model fits best.

So serifs, in large chunks of text, have several advantages over sans: letters are “fused” together, the word shape has variety, white-space vs. rythym has diversity, and so on.

But I might be wrong.

*edit end* 

7. Width

This is another size-specific subject, under the condition of legibility improvement; I mean, if we set aside aesthetic considerations, some width adjustments can help with legibility.

Lets say that every time that you need to move your head (while looking at large type) or move it forward (in the case of tiny type), glyph width can help. With this said, we can conclude that small type is more welcoming of wide glyphs, while big type is more welcoming to condensed ones; although the case where the latter most benefits is when really, really large type is used and at a very short viewing arc.

And this leads us to…

8. Weight & Contrast

leg-010

As you might have guessed by now, finer details don’t survive deterioration.

And if you think that this is a technological problem, such as pixel density or printer resolution, think again.

Imagine the following scenario: you have three different size circles and you want them to have the same stroke width, like this:

leg-011

If I asked you to scale the circles to the same size, would they have the same stroke width? Of course not.

leg-012

With a font, the exact opposite happens: if you have three circles with the same stroke width and scale them to different sizes, what happens?

leg-013

If you think that I’m stating the obvious, man, I’m with you. But as simple as this might seem, it’s a good reminder of the kind of compensation necessary for different type sizes and a good starting point for size-specific designs.

In fact, I usually start a typeface by printing a bunch of circles and squares with different stroke widths at different point sizes, just to see how thin can it bear. And I do it again once I start adapting it to smaller and bigger sizes.

So, as a rule of thumb:

The smaller you get, the lesser should the contrast be.

But this doesn’t mean that you shouldn’t pay attention to the thicker parts of your strokes; in fact, you should thicken them even a bit further.

It’s like having a stroke around your design: comparing the thicks and thins, the thinner parts will thicken more in proportion than the thicks.

To illustrate this idea, remember the image that opened this section? Here’s how it looks if we scale the type to the same size:

leg-014

9. Conclusion

I hope that you’ve enjoyed the article and the cabbages!

I’d like to thank Michał Jarociński, for the suggestion, Kevin Larson and Hrant Papazian for the helping hand and you, for your attention!

So, if you found this helpful, please be so kind share the article with your friends or go shopping for some fonts, so I can keep writing these!

And don’t forget to check the Further Reading and References section, below: there’s more awesome stuff there!

Cheers to you!


Further Reading and References

The Art Of Eyeballing – Part IV: The Stroke (Optics)

Index

Introduction | Learning To See | Overshooting | The Stroke: Optics


This is the first article of three, in our series, to talk about the stroke.

We briefly introduced the idea (in the previous article) that the stroke width has an effect on perception and, for this reason, should be adjusted. So, this article is just about that: optical adjustments to stroke.

May I state it right now: this is not rocket science and the more elaborated considerations about stroke (such as modulation, for example) will be covered in the next articles. For now, we want to approach a very simple case – a monoline construction – and try to achieve balance.

And without further ado (and because I’m starting to feel way to serious while writing this), let’s skip to the good part.

1. Horizontal vs. Vertical

stroke_slide_01

Let’s get right to it: in the image above, which are the thickest strokes? Vertical or horizontal? Take your time. Horizontal, right?

If you thought “they’re equal”, you’re right. But do they seem equal? To me, they don’t. And to most people, they also don’t.

But for many years, I simply trusted the computer. And, as always, the computer was right, so who was I to judge mathematical perfection? Well, this is about perceptual balance, not the first. Again, trust your eyes.

And here’s a correction (with horizontal strokes being about 1% thinner than the vertical ones):

stroke_slide_02

But why does this happen? In honesty, I don’t really know, although I have some theories about it:

  1. We have two eyes, distributed horizontally, making our area of eyesight wider than taller; and this might add relevance to vertically distributed elements;
  2. In type, we have millennia of broadnib and flat brush writing, usually with 30 to 40º angle from an horizontal position, making horizontal strokes wider than vertical ones. But again, this could be due to a perception/optical/neurological phenomena.

If you’re wondering about how this works in typefaces, have a look here:

2. Orthogonal vs. Diagonal

Consider the following example:

stroke_slide_04

Again, all the 3 lines have exactly the same stroke width. We already talked about how to compensate the horizontal line, so let’s just do that:

stroke_slide_05

If it wasn’t obvious in the first image, now it is: the diagonal line also looks heavier than the orthogonal ones.

So, for comprehension’s sake, let’s give the diagonal line the same stroke width has the (already compensated) horizontal line:

stroke_slide_06

… which makes the diagonal line too thin.

Before we get into the solution, I’d like you to consider a couple of things:

So, if neither of the horizontal nor the vertical strokes’ width is applicable to the 45º diagonal (which, again, is half-way rotated between the orthogonal axis), what happens if we pick the exact in-between stroke width? Here you go:

stroke_slide_07

Does it look alright? *wink*

And now, you might be asking about other angles. If we apply the same width stroke to any diagonal, we get this:

stroke_slide_08

If you compare the first two lines, the second looks too thin; and if you compare the last two, the former looks too thick.

So here we can start to acknowledge that the thickness of a diagonal line should vary according to it’s angle, and that it’s a progression between the horizontal and vertical widths.

Here’s a linear progression of angles and widths:

stroke_slide_09

2.1 Tackling Slants and Widths

If you’re anything like me, by now you’re doing some stressful mental schemes on how to calculate the exact width of a diagonal, depending on the horizontal and vertical strokes’ widths.

So, in order to save you some stressful times, here’s a quick and dirty way to do it:

  1. Draw an ellipse that has the same width as the vertical stroke and the same height as the horizontal stroke;
  2. Adjust the strokes to be tangents to this ellipse.

Two steps method. This is what I call workflow optimization! Here’s a visual representation of the method:

stroke_slide_10

And, to implement a tradition, here are these principles applied to type:

stroke_slide_11

3. Straight vs. Curve

And we’re coming closer to an end.

Let’s start with the following image, where all the strokes are exactly the same (and the O is already overshot):

stroke_slide_12

And now, let’s make the corrections that we already know about (horizontal and vertical, in this case):

stroke_slide_13

Same kind of question: do the straight and curved strokes feel equal? You might want to take a step back it see the images from afar.

The H seems to pop out more that the O. And, as I mentioned, the O is already overshot, so it’s not a case of overshooting. Or is it?

Well, curves seem thinner that straight lines for the same reason we have to overshoot them: a lot of white space is created and positive mass is decreased, so we have to compensate for that.

But the thing to retain here is that curves seem thinner than straight lines and the amount of compensation needed isn’t as extreme as the one we do in the verticle / horizontal cases, so it’s closer to an overshooting compensation.

Let’s correct our example:

stroke_slide_14

4. How Much?

If you’ve noticed, I wasn’t blunt about how much to compensate; in fact, I only gave one example in §1.

I could provide rules-of-thumb that would be percentage ranges of compensation, but I feel that this is a trap.

First (and again), I advise you not to make calculations; providing you such rules (on how much to compensate) would oblige you to make these calculations and I want you to design as freely as you can.

So take what you’ve learned today and trust you’re eye. If it looks awkward, well, it’s awkward. Teach yourself to pay attention to the forms, counterforms and whitespace. Inspect the curve/line segments on by one and compare them to the whole form. And to the whole group of forms.

Even if we dabble in maths and geometry, here, keep in mind that these are means to an end, not the end itself.

I hope you’ve enjoyed this article, see you in the next one! Cheers!


References:

The Art of Eyeballing – Part I: Introduction

Note: This series of articles are a work in progress. It’s in the process of being written, so there might be corrections along the way, as well as new articles.


Index

Introduction | Learning To See | Overshooting | The Stroke: Optics


I own a lot of books. It’s my consumerist pitfall: whenever I go to a bookshop and don’t find anything of my liking, I get upset. And since I rarely read fiction, my collection ranges from neuroscience to economics, from art theory to politics, from hypnosis to type design.

And, maybe for professional reasons, typography books are the ones that annoy me most. With all the hype of typography around the web, type-related publications are everywhere. But most of them are superficial font catalogs, recipe books that tell you not to use Adobe’s optical kerning and other things like “this is a stem, this is a bowl” – “and now that you know this, you’re in the 1% of the graphic design population that are good in what they do”.

But I always have a look on what bookstores have on typography. And there are priceless gems: The Elements of Typographic Style is a must have, Counterpunch is a delicious read, The Stroke is fascinating from start to end, Size-specific Adjustments to Type Designs is worth every penny, Cómo Crear Tipografías is a good read, and the list goes on.

Every time I feel that these books give me some insight, no matter how niche they are, I get happy. Maybe the feeling that a 40-year-old woman gets out of the latest Richard Bach book is the same that I get out of a ultra-niche type-related technical book.

And yet, I still have lots of doubts.

The métier of producing type is a constant doubt-and-choose-and-doubt process. So, this series of articles is my personal view on how I tackle (or try to!) these daily things, an ongoing exercise on thinking what I do.

Hope you enjoy it!

10 Tips On Kerning And Metrics

This is a brief collection of quick tips on kerning and metrics, as the title may have suggested, that I find valuable.

Although this is intended for Type Design, this article should be valuable for DTP software kerning or Logo Design. Or anything that has to do with letters.

And if you’re wondering what’s the font in the image above, here it is.

All set? Let’s go!

1. Proper Spacing Means Less Kerning

This should be a no-brainer. If your font looks good overall, you’ll have to kern less.

So, try to keep your metrics as consistent as you can, well overshot and only go for kerning when you feel that there’s no other way to space it better. I usually space the letters as I am drawing them, to see if I have a good flow and I might solve some spacing problems in the letter form itself.

2. Classes

Use kerning classes. There.

In case you are wondering why, it’s just way easier to grab a bunch of glyphs of the same group (for example a and all it’s diacritic marks), assigning them to the same kerning class and then kerning them than doing it pair-by-pair. Even if you have to deal with some collisions, it’s a lot less work.

3. Kern First, Ligatures Afterwards

As much as kerning is tedious and I love to push it to the end of the production, it’s not a bad idea to do the ligatures after you’ve already kerned at least the alphabet: in that way, you avoid having to correct bad spacing to your ligatures, saving you some time and some eyeballing doubts.

4. Mirroring

Mirror, mirror, mirror. Horizontal and vertically. At the same time and with just one axis mirrored.

The goal here is to step yourself away from text as more as you can, and trying to see “pure” forms. It lets you approach the design as an abstract composition, making it easier to balance your spacing.

And this is not just for kerning and spacing: it helps you to get a good flow in your design and it’s easier to perceive not-so-obvious design flaws.

Also, I’ve recently found that I can read fluently upside down or when the text is mirrored: it’s like having a super-power!

5. Straight Neighbours, Round Neighbours

Before going for text-string kerning (I use Just Another Foundy‘s Test Text Generator, by the way), I start doing kerning with straight and round neighbours (and/or a mix of both) in both sides of the pair I’m working on.

For example, if I’m kerning A/V, I’ll have something like HHAVHH OOAVOO HOHAVHOH. And I just noticed that the font I’m using here is not properly kerned. See? It works.

6. Pay Attention To The Space Width

This one is often neglected.

Most of the times, if you space your sidebearings right while your drawing, usually you don’t have to kern the space glyph at all. So, you have three options:

  1. Set your space width and do your metrics accordingly;
  2. Do your metrics and set the space width accordingly;
  3. Ping-pong between the two.

In my opinion, go for option number 3.

Metrics and kerning deal with the space between letters – and that includes the space between words.

7. Blur your eyes

This one is related to §4, the goal is the same than in mirroring.

8. Keep Rhythm Consistent

While kerning, try to keep equal perceived space between the letters. Not mathematical.

All letterforms are different (I like to state the obvious), no there’s no equal solution to every single pair. Even if we think that we shouldn’t kern n/h, I believe that we should check it out anyways. In this example, the top right curve of the n can be creating too much white space, for instance. And it only takes a second.

9. Don’t Forget The Left Side, Jedi

One common thing to forget is to pair lowercase on the left with the uppercase on the right.

While this should be going without saying, when you’re kerning hundreds or thousands of pairs, you can easily forget this. Your end user might want to use your font to write something like YoU’rE sO fLuFfY and you’ve might have just lost a client for not having those pairs kerned. Or saved the world. Who knows!

Anyway, lowercase/uppercase pairs are not uncommon at all, specially in logo design. So keep this one in your to-do list.

10. Trust The Eye

Well, this is the most valuable advice on type and graphic design. It’s very usual to be insecure and trying to find some über-rational process, way or calculus to make you feel that your choices are the best, but hey: type is for the eye, not for the computer.

If what you see feels good, then it’s good. If it doesn’t, then it’s not. It’s that simple. You’ve looked at type your whole life, even before you could read, so just assume that your subconscious is a very well trained machine for eyeballing these things. And the more you try, the better you become at it.

And trust me about this: I’m a optimization geek. I spend a lot of time trying to perfect the way I do things (as you might have noticed while reading my article on Bézier curves) and the better it looks, the less I’m concerned with geometry or space rationalization.

11. Final Thoughts

I wrote this because kerning is one of the things type savvy people complain the most about, but I think it’s not that hard. And yes, after some hours doing it, I also complain about it.

But it doesn’t take as much as you’d might believe it does, time-wise or knowledge-wise.

I hope this has been valuable for you, somehow!

And feel free to drop me a word! Cheers!